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How To Repair Weapons New Vegas

Repair is a skill in Fallout: New Vegas.

Initial level

Example: A starting Intelligence of 5 and Luck of v.

Description

Items tin at present be repaired to 100% regardless of the player graphic symbol'due south current skill. Repair still governs the effectiveness of repairing i item with some other, using the aforementioned repair efficiency calculation as Fallout 3, but with a static 100% status limit in identify of the skill-based limit.

A higher Repair skill unlocks crafting recipes for different types of ammunition and other gear at reloading benches and workbenches, such every bit the Weapon repair kit with 50 skill. High Repair too allows one to repair mechanical or electronic world objects (elevators, doors, computers, etc.).

Means to increase Repair

Permanent
  • Leveling upward (upwardly to +fifteen or +17 with Educated)
  • Dean'south Electronics (+iii or +4 with Comprehension)
  • Logic Co-Processor implant (+2 depending on Intelligence, a perfect Intelligence of 10 volition see no do good.)
  • Adept Natured (+five)
  • Skilled (+five)
Temporary

Perks that crave Repair skill

Perk Requirement Level Additional Requirements
In Shining Armor Dead Money 20 ii Science 70
Junk Rounds Dead Money 45 ii Luck 6
Calorie-free Touch Dead Money 45 two Agility 6
Manus Loader lxx 6
Jury Rigging 90 14
Mad Bomber Gun Runners' Arsenal 45 6 Explosives 45

Interactions that require Repair skill

  • 20 Repair to repair Trudy's radio in Goodsprings.
  • 20 Repair to salvage the solar array parts at HELIOS One.
  • 25 Repair to repair the broken 9mm SMG in Doc Mitchell's house.
  • 35 Repair to repair ED-E (along with 55 Science).
  • 35 Repair to repair the broken elevator in the Bison Steve Hotel.
  • 35 Repair to repair the cleaved generator in Sloan.
  • 35 Repair to repair the auxiliary generator in the quest That Lucky Old Sun (along with one piece of scrap metallic).
  • 35 Repair to proceeds entrance to the Ultra-Luxe kitchen area without requiring honorary White Glove Gild membership or a White Glove Lodge disguise.
  • forty Repair to deduce, when speaking to Pete, how to relieve the crashed B-29 laying at the lesser of Lake Mead.
  • 45 Repair to disarm rigged shotgun traps and become the ammo from them.
  • 50 Repair to repair the broken elevator in Vault 22, allowing easier travel through the vault.
  • 50 Repair to defuse the bomb on board Bear Force 1 in You'll Know It When Information technology Happens.
  • Dead Money sixty Repair to jury rig the fuse box in the Puesta del Sol switching station.
  • 65 Repair to repair the cleaved solar panels at the Nellis assortment.
  • 65 Repair to jam the 12 subconscious doors throughout the REPCONN headquarters.
  • 65 Repair to repair ED-E (without any other skill).
  • eighty Repair to jury rig the nutrient processor during Non Worth a Hill of Corn and Beans.

Non-actor characters who repair

Name Location Repair cap
Dale Barton The Fort 58%
Samuel Kerr 188 Trading Post 64%
Cataclysm Jacobstown 76%
Old Lady Gibson Gibson scrap thousand 79%
Mick Mick & Ralph'south 85%
Joshua Graham Honest Hearts Zion Canyon 100%
Paladin Sato Brotherhood of Steel safehouse 100%
Raul Tejada Black Mountain / Raul's shack 100%
Major Knight Mojave Outpost 100%
Sink Central Intelligence Unit of measurement Old World Blues (add-on) The Sink/Big MT 100%
Commissary final Lonesome Road (add-on) The Divide 100%

The Repair skill of an NPC dictates the maximum condition they can repair to, based on the same maximum condition formula used in Fallout iii. The total cost to repair is contained of ane'south Barter and Repair skills and is calculated with this formula:

If repairing an item were to increase its value by 1000 caps, the repair would price 2000 caps, essentially a 100% overhead.

Notes

  • Non-player characters volition not repair clothes (such as Benny's accommodate) that has no DT.
  • Usually, common weapon variants tin non be repaired with unique weapons unless the Jury Rigging perk is selected, which can consequence in the potential loss of these rare items.
  • Items whose HP values still round to 100% will non offer the pick to repair/maintain them, fifty-fifty if they evidence less than maximum cap value, and will not appear in the listing of spare weapons when repairing another of the same type.

Skills

How To Repair Weapons New Vegas,

Source: https://fallout.fandom.com/wiki/Repair_%28Fallout:_New_Vegas%29

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